Apple
has been criticised by the European Commission for not offering any
"concrete and immediate" plans to stop users being misled by
"free" apps.
Many
popular apps are free to download, but are designed to tempt users to pay for
in-game enhancements - often allowing for quicker progression.
The
Commission is now forcing Apple and Google, the biggest vendors of apps, to
make the "true cost" of games clear.
But
it singled out Apple for not making a commitment to change."Regrettably,
no concrete and immediate solutions have been made by Apple to date to address
the concerns linked in particular to payment authorisation," the
Commission said in a statement.
"Apple
has
proposed to address those concerns. However, no firm commitment and no
timing have been provided for the implementation of such possible future
changes.
"CPC
[consumer protection co-operation] authorities will continue to engage with
Apple to ensure that it provides specific details of changes required and put
its practices into line with the common position."
The
Commission said national authorities had the option to take legal action
against companies that were deemed not to be complying with Europe's guidance
on free apps.
'Strengthen protections'
In a
statement, Apple said it was doing "more than others" to protect
parents.
"These
controls go far beyond the features of others in the industry," an Apple
spokesman said.
"But
we are always working to strengthen the protections we have in place, and we're
adding great new features with iOS 8, such as Ask to Buy, giving parents even
more control over what their kids can buy on the App Store."
Google
is said to have decided on a number of changes due to come into force by
September.
In
December last year, the European Commission asked app vendors to take steps to
ensure:
Games
advertised as "free" should not mislead consumers about the true
costs involved;
Games
should not contain direct exhortation to children to buy items in a game or to
persuade an adult to buy items for them;
Consumers
should be adequately informed about the payment arrangements for purchases and
should not be debited through default settings without consumers' explicit
consent;
Traders
should provide an email address so that consumers can contact them in case of
queries or complaints.
The
Commission said: "These include not using the word "free" at all
when games contain in-app purchases, developing targeted guidelines for its app
developers to prevent direct exhortation to children as defined under EU law,
and time-framed measures to help monitor apparent breaches of EU consumer laws.
"It
has also adapted its default settings, so that payments are authorised prior to
every in-app purchase, unless the consumer actively chooses to modify these
settings."
As
the app market has boomed, in-app purchases have been a point of controversy
between consumers and technology companies.
Huge bills
Unlike
the traditional business model for games - where a title will be purchased
outright - the so-called freemium model has proved particularly lucrative for
games makers.
However,
there has been criticism that it is too easy for players, particularly
children, to find themselves with huge bills as a result.
In
some cases, in-app purchases cost well over £100.
Google,
Apple and Amazon have all faced legal action relating to claims they mislead
customers.
Last
year, Apple agreed to refund parents $32.5m (£19.9m) as part of an agreement
with the US Federal Trade Commission.
Apple
will soon update its iOS mobile operating system to include more safeguards for
parents to prevent accidental purchases within apps.
European
Commission vice-president Neelie Kroes said: "The Commission is very
supportive of innovation in the app sector.
"In-app
purchases are a legitimate business model, but it's essential for app-makers to
understand and respect EU law while they develop these new business
models."
Tiga,
the trade association for games developers in the UK, welcomed the guidance but
stressed free-to-play's role as an important revenue stream for businesses.
"Our
own findings show that 95% of consumers never pay anything for free-to-play
games.
"So
given this is a model which generally delivers fantastic value for consumers,
this co-ordinated approach will help protect that value, and ensure a bright
long-term future for the free-to-play sector."
BBC
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